Bestiary Effects
Different values: 465
=====================================
object {Bestiary Effects}
    _id : string {Bestiary Effects._id} (all different values)
    img : string {Bestiary Effects.img} (345 different values)
    name : string {Bestiary Effects.name} (all different values)
    system : object {Bestiary Effects.system}
        description : object {Bestiary Effects.system.description}
            value : string {Bestiary Effects.system.description.value} (433 different values)
        [duration] : object {Bestiary Effects.system.duration}
            [expiry] : string {Bestiary Effects.system.duration.expiry} (2 different values)
                turn-start (x329)
                turn-end (x50)
            sustained : boolean {Bestiary Effects.system.duration.sustained} (2 different values)
                False (x463)
                True (x1)
            unit : string {Bestiary Effects.system.duration.unit} (6 different values)
                minutes (x83)
                rounds (x152)
                unlimited (x198)
                hours (x22)
                days (x8)
                encounter (x1)
            value : integer {Bestiary Effects.system.duration.value} (11 different values)
                10 (x7)
                1 (x224)
                -1 (x199)
                0 (x9)
                4 (x5)
                7 (x1)
                8 (x1)
                24 (x10)
                3 (x4)
                2 (x2)
                5 (x2)
        [level] : object {Bestiary Effects.system.level}
            value : integer {Bestiary Effects.system.level.value} (25 different values)
        publication : object {Bestiary Effects.system.publication}
            license : string {Bestiary Effects.system.publication.license} (2 different values)
                OGL (x274)
                ORC (x191)
            remaster : boolean {Bestiary Effects.system.publication.remaster} (2 different values)
                False (x268)
                True (x197)
            title : string {Bestiary Effects.system.publication.title} (96 different values)
        rules : ###FoundryRulesObject###
        [start] : object {Bestiary Effects.system.start}
            [initiative] : mixed
            value : integer {Bestiary Effects.system.start.value} (same value: 0)
        [tokenIcon] : object {Bestiary Effects.system.tokenIcon}
            show : boolean {Bestiary Effects.system.tokenIcon.show} (2 different values)
                True (x446)
                False (x18)
        traits : object {Bestiary Effects.system.traits}
            [rarity] : string {Bestiary Effects.system.traits.rarity} (same value: common)
            value : array<> {Bestiary Effects.system.traits.value}
                Length: min=0 max=0
                Value type: mixed
        [badge] : object {Bestiary Effects.system.badge}
            [max] : integer {Bestiary Effects.system.badge.max} (3 different values)
                3 (x2)
                4 (x1)
                12 (x1)
            type : string {Bestiary Effects.system.badge.type} (2 different values)
                counter (x19)
                formula (x12)
            value : mixed
                integer {Bestiary Effects.system.badge.value} (3 different values)
                    3 (x1)
                    1 (x16)
                    2 (x2)
                string {Bestiary Effects.system.badge.value} (7 different values)
                    1d6 (x4)
                    1d20 (x1)
                    2d6 (x2)
                    1d4 (x2)
                    (@actor.flags.pf2e.gluttonsFeast)d4 (x1)
                    1d3 (x1)
                    1d8 (x1)
            [evaluate] : boolean {Bestiary Effects.system.badge.evaluate} (same value: True)
            [reevaluate] : mixed
            [labels] : array<string> {Bestiary Effects.system.badge.labels}
                Length: min=2 max=4
                Value type: string {Bestiary Effects.system.badge.labels.[]} (16 different values)
                    -5 ft. (x1)
                    -10 ft. (x2)
                    Spongy Flesh (x1)
                    Caustic Blood (x1)
                    Sprouting Eyes (x1)
                    Mutated Mind (x1)
                    Armor Scrap (x1)
                    Shattered Blade (x1)
                    Unexploded Bomb (x1)
                    Faulty Wand (x1)
                    Cobra (x1)
                    Constrictor (x1)
                    Rattlesnake (x1)
                    -20 ft. (x1)
                    -30 ft. (x1)
                    -40 ft. (x1)
            [loop] : boolean {Bestiary Effects.system.badge.loop} (same value: False)
            [min] : integer {Bestiary Effects.system.badge.min} (same value: 2)
        [target] : mixed
        [actionType] : object {Bestiary Effects.system.actionType}
            value : string {Bestiary Effects.system.actionType.value} (same value: action)
        [actions] : object {Bestiary Effects.system.actions}
            value : integer {Bestiary Effects.system.actions.value} (same value: 1)
        [category] : mixed
    type : string {Bestiary Effects.type} (2 different values)
        effect (x464)
        action (x1)